I've been trying to get this work for a while now but I just can't figure out what I'm doing wrong. I wanted my applications such as Discord and Spotify to start on different tags on my second monitor. I was able to get them to start on different tags, but any time they are started they go to my primary monitor.
I ran xrandr --listmonitors
to make sure that in my config.h I was putting the right monitors.
This was the output of that command
Monitors: 2
0: +*HDMI-1 1920/544x1080/303+1920+0 HDMI-1
1: +HDMI-0 1920/521x1080/293+0+0 HDMI-0
Now this is what my config.h looks like
/* See LICENSE file for copyright and license details. */
/* appearance */
static const unsigned int borderpx = 1; /* border pixel of windows */
static const unsigned int gappx = 15; /* gaps between windows */
static const unsigned int snap = 32; /* snap pixel */
static const int swallowfloating = 0; /* 1 means swallow floating windows by default */
static const int showbar = 1; /* 0 means no bar */
static const int topbar = 1; /* 0 means bottom bar */
static const char *fonts[] = { "DejaVuSansM Nerd Font Bold:size=12:antialias=true", "DejaVuSansM Nerd Font:pixelsize=16:antialias=true" };
static const char dmenufont[] = "DejaVuSansM Nerd Font Bold:size=13:antialias=true";
/*static const char *fonts[] = { "monospace:size=10" };
static const char dmenufont[] = "monospace:size=10";*/
static const char col_gray1[] = "#222222";
static const char col_gray2[] = "#444444";
static const char col_gray3[] = "#bbbbbb";
static const char col_gray4[] = "#eeeeee";
static const char col_cyan[] = "#232323";
static const char *colors[][3] = {
/* fg bg border */
[SchemeNorm] = { col_gray3, col_gray1, col_gray2 },
[SchemeSel] = { col_gray4, col_cyan, col_cyan },
};
/* tagging */
/*static const char *tags[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9" };*/
static const char *tags[] = { " ", " ", " ", " ", " ", " ", " " };
static const Rule rules[] = {
/* xprop(1):
* WM_CLASS(STRING) = instance, class
* WM_NAME(STRING) = title
*/
/* class instance title tags mask isfloating isterminal noswallow monitor */
{ "Gimp", NULL, NULL, 0, 1, 0, 0, -1 },
{ "Firefox", NULL, NULL, 1 << 1, 0, 0, -1, 1 },
{ "alacritty", NULL, NULL, 0, 0, 1, 0, -1 },
{ "discord", NULL, NULL, 1 << 2, 0, 0, 0, 1 },
{ "Spotify", NULL, NULL, 1 << 5, 0, 0, 0, 1 },
{ "Steam", NULL, NULL, 1 << 6, 0, 0, 0, 0 },
{ NULL, NULL, "Event Tester", 0, 0, 0, 1, -1 }, /* xev */
};
/* layout(s) */
static const float mfact = 0.55; /* factor of master area size [0.05..0.95] */
static const int nmaster = 1; /* number of clients in master area */
static const int resizehints = 1; /* 1 means respect size hints in tiled resizals */
static const int lockfullscreen = 1; /* 1 will force focus on the fullscreen window */
static const Layout layouts[] = {
/* symbol arrange function */
{ " ", tile }, /* first entry is default */
{ " ", NULL }, /* no layout function means floating behavior */
{ " ", monocle },
};
/* key definitions */
#define MODKEY Mod1Mask
#define TAGKEYS(KEY,TAG) \
{ MODKEY, KEY, view, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
{ MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} },
/* helper for spawning shell commands in the pre dwm-5.0 fashion */
#define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } }
/* commands */
static char dmenumon[2] = "0"; /* component of dmenucmd, manipulated in spawn() */
static const char *dmenucmd[] = { "dmenu_run", "-m", dmenumon, "-fn", dmenufont, "-nb", col_gray1, "-nf", col_gray3, "-sb", col_cyan, "-sf", col_gray4, NULL };
static const char *termcmd[] = { "alacritty", NULL };
static const Key keys[] = {
/* modifier key function argument */
{ MODKEY, XK_p, spawn, {.v = dmenucmd } },
{ MODKEY|ShiftMask, XK_Return, spawn, {.v = termcmd } },
{ MODKEY, XK_b, togglebar, {0} },
{ MODKEY, XK_j, focusstack, {.i = +1 } },
{ MODKEY, XK_k, focusstack, {.i = -1 } },
{ MODKEY, XK_i, incnmaster, {.i = +1 } },
{ MODKEY, XK_d, incnmaster, {.i = -1 } },
{ MODKEY, XK_h, setmfact, {.f = -0.05} },
{ MODKEY, XK_l, setmfact, {.f = +0.05} },
{ MODKEY, XK_Return, zoom, {0} },
{ MODKEY, XK_Tab, view, {0} },
{ MODKEY|ShiftMask, XK_c, killclient, {0} },
{ MODKEY, XK_t, setlayout, {.v = &layouts[0]} },
{ MODKEY, XK_f, setlayout, {.v = &layouts[1]} },
{ MODKEY, XK_m, setlayout, {.v = &layouts[2]} },
{ MODKEY, XK_space, setlayout, {0} },
{ MODKEY|ShiftMask, XK_space, togglefloating, {0} },
{ MODKEY, XK_0, view, {.ui = ~0 } },
{ MODKEY|ShiftMask, XK_0, tag, {.ui = ~0 } },
{ MODKEY, XK_comma, focusmon, {.i = -1 } },
{ MODKEY, XK_period, focusmon, {.i = +1 } },
{ MODKEY|ShiftMask, XK_comma, tagmon, {.i = -1 } },
{ MODKEY|ShiftMask, XK_period, tagmon, {.i = +1 } },
{ MODKEY, XK_minus, setgaps, {.i = -5 } },
{ MODKEY, XK_equal, setgaps, {.i = +5 } },
{ MODKEY|ShiftMask, XK_equal, setgaps, {.i = 0 } },
TAGKEYS( XK_1, 0)
TAGKEYS( XK_2, 1)
TAGKEYS( XK_3, 2)
TAGKEYS( XK_4, 3)
TAGKEYS( XK_5, 4)
TAGKEYS( XK_6, 5)
TAGKEYS( XK_7, 6)
TAGKEYS( XK_8, 7)
TAGKEYS( XK_9, 8)
{ MODKEY|ShiftMask, XK_q, quit, {0} },
};
/* button definitions */
/* click can be ClkTagBar, ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */
static const Button buttons[] = {
/* click event mask button function argument */
{ ClkLtSymbol, 0, Button1, setlayout, {0} },
{ ClkLtSymbol, 0, Button3, setlayout, {.v = &layouts[2]} },
{ ClkWinTitle, 0, Button2, zoom, {0} },
{ ClkStatusText, 0, Button2, spawn, {.v = termcmd } },
{ ClkClientWin, MODKEY, Button1, movemouse, {0} },
{ ClkClientWin, MODKEY, Button2, togglefloating, {0} },
{ ClkClientWin, MODKEY, Button3, resizemouse, {0} },
{ ClkTagBar, 0, Button1, view, {0} },
{ ClkTagBar, 0, Button3, toggleview, {0} },
{ ClkTagBar, MODKEY, Button1, tag, {0} },
{ ClkTagBar, MODKEY, Button3, toggletag, {0} },
};
The only patches I've applied are /swallow and /fullbars.