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Dwm

Hi, can anyone please help me with Dwm window manager if they are familiar?

Ive got it working ok and now know my way around it from a beginner perspective.

What i cant figure out is how to autostart apps upon startx in the tag area and if this is even possible ?. Ive googled and done a lot of searching but not sure if my search terms are correct enough.

I am using ~/.xinitrc to startx, is it possible to input something into .xinitrc to have say 3 programs autostart in the tag areas and not just in the 1st tag alltogether so each program has its own tag and is maximised?

Code: [Select]
/* tagging */
static const char *tags[] = { "1", "2", "3", "4", "5", "6", "7" ,"8", "9" };

So tag 1 = terminal, 2 = web browser and 3 = text editor and so on?

My xinitrc looks like this.

Code: [Select]
xrdb -merge ~/.Xresources &

xfce4-power-manager &

nitrogen --restore &

(conky | while read LINE; do xsetroot -name "$LINE"; done) &

exec dwm

config.h looks like this

Code: [Select]
/* See LICENSE file for copyright and license details. */

/* appearance */
static const unsigned int borderpx  = 1;        /* border pixel of windows */
static const unsigned int snap      = 32;       /* snap pixel */
static const int showbar            = 1;        /* 0 means no bar */
static const int topbar             = 1;        /* 0 means bottom bar */
static const char *fonts[]          = { "-*-terminus-bold-r-normal-*-14-*-*-*-*-*-*-*" };
static const char dmenufont[]       = "-*-terminus-bold-r-normal-*-14-*-*-*-*-*-*-*";
static const char col_gray1[]       = "#222222";
static const char col_gray2[]       = "#444444";
static const char col_gray3[]       = "#bbbbbb";
static const char col_gray4[]       = "#eeeeee";
static const char col_cyan[]        = "#005577";
static const char *colors[][3]      = {
/*               fg         bg         border   */
[SchemeNorm] = { col_gray3, col_gray1, col_gray2 },
[SchemeSel]  = { col_gray4, col_cyan,  col_cyan  },
};

/* tagging */
static const char *tags[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9" };

static const Rule rules[] = {
/* xprop(1):
* WM_CLASS(STRING) = instance, class
* WM_NAME(STRING) = title
*/
/* class      instance    title       tags mask     isfloating   monitor */
{ "Gimp",     NULL,       NULL,       9,            0,           -1 },
{ "Firefox",  NULL,       NULL,       1 << 8,       0,           -1 },
};

/* layout(s) */
static const float mfact     = 0.55; /* factor of master area size [0.05..0.95] */
static const int nmaster     = 1;    /* number of clients in master area */
static const int resizehints = 1;    /* 1 means respect size hints in tiled resizals */

static const Layout layouts[] = {
/* symbol     arrange function */
{ "[]=",      tile },    /* first entry is default */
{ "><>",      NULL },    /* no layout function means floating behavior */
{ "[M]",      monocle },
};

/* key definitions */
#define MODKEY Mod1Mask
#define TAGKEYS(KEY,TAG) \
{ MODKEY,                       KEY,      view,           {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask,           KEY,      toggleview,     {.ui = 1 << TAG} }, \
{ MODKEY|ShiftMask,             KEY,      tag,            {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask|ShiftMask, KEY,      toggletag,      {.ui = 1 << TAG} },

/* helper for spawning shell commands in the pre dwm-5.0 fashion */
#define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } }

/* commands */
static char dmenumon[2] = "0"; /* component of dmenucmd, manipulated in spawn() */
static const char *dmenucmd[] = { "dmenu_run", "-m", dmenumon, "-fn", dmenufont, "-nb", col_gray1, "-nf", col_gray3, "-sb", col_cyan, "-sf", col_gray4, NULL };
static const char *termcmd[]  = { "lxterminal", NULL };

static Key keys[] = {
/* modifier                     key        function        argument */
{ MODKEY,                       XK_p,      spawn,          {.v = dmenucmd } },
{ MODKEY|ShiftMask,             XK_Return, spawn,          {.v = termcmd } },
{ MODKEY,                       XK_b,      togglebar,      {0} },
{ MODKEY,                       XK_j,      focusstack,     {.i = +1 } },
{ MODKEY,                       XK_k,      focusstack,     {.i = -1 } },
{ MODKEY,                       XK_i,      incnmaster,     {.i = +1 } },
{ MODKEY,                       XK_d,      incnmaster,     {.i = -1 } },
{ MODKEY,                       XK_h,      setmfact,       {.f = -0.05} },
{ MODKEY,                       XK_l,      setmfact,       {.f = +0.05} },
{ MODKEY,                       XK_Return, zoom,           {0} },
{ MODKEY,                       XK_Tab,    view,           {0} },
{ MODKEY|ShiftMask,             XK_c,      killclient,     {0} },
{ MODKEY,                       XK_t,      setlayout,      {.v = &layouts[0]} },
{ MODKEY,                       XK_f,      setlayout,      {.v = &layouts[1]} },
{ MODKEY,                       XK_m,      setlayout,      {.v = &layouts[2]} },
{ MODKEY,                       XK_space,  setlayout,      {0} },
{ MODKEY|ShiftMask,             XK_space,  togglefloating, {0} },
{ MODKEY,                       XK_0,      view,           {.ui = ~0 } },
{ MODKEY|ShiftMask,             XK_0,      tag,            {.ui = ~0 } },
{ MODKEY,                       XK_comma,  focusmon,       {.i = -1 } },
{ MODKEY,                       XK_period, focusmon,       {.i = +1 } },
{ MODKEY|ShiftMask,             XK_comma,  tagmon,         {.i = -1 } },
{ MODKEY|ShiftMask,             XK_period, tagmon,         {.i = +1 } },
TAGKEYS(                        XK_1,                      0)
TAGKEYS(                        XK_2,                      1)
TAGKEYS(                        XK_3,                      2)
TAGKEYS(                        XK_4,                      3)
TAGKEYS(                        XK_5,                      4)
TAGKEYS(                        XK_6,                      5)
TAGKEYS(                        XK_7,                      6)
TAGKEYS(                        XK_8,                      7)
TAGKEYS(                        XK_9,                      8)
{ MODKEY|ShiftMask,             XK_q,      quit,           {0} },
};

/* button definitions */
/* click can be ClkTagBar, ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */
static Button buttons[] = {
/* click                event mask      button          function        argument */
{ ClkLtSymbol,          0,              Button1,        setlayout,      {0} },
{ ClkLtSymbol,          0,              Button3,        setlayout,      {.v = &layouts[2]} },
{ ClkWinTitle,          0,              Button2,        zoom,           {0} },
{ ClkStatusText,        0,              Button2,        spawn,          {.v = termcmd } },
{ ClkClientWin,         MODKEY,         Button1,        movemouse,      {0} },
{ ClkClientWin,         MODKEY,         Button2,        togglefloating, {0} },
{ ClkClientWin,         MODKEY,         Button3,        resizemouse,    {0} },
{ ClkTagBar,            0,              Button1,        view,           {0} },
{ ClkTagBar,            0,              Button3,        toggleview,     {0} },
{ ClkTagBar,            MODKEY,         Button1,        tag,            {0} },
{ ClkTagBar,            MODKEY,         Button3,        toggletag,      {0} },
};



Re: Dwm

Reply #1
I seriously recommend awesome wm over dwm, the community around it and the fact that it's using Lua and not C, makes it way more friendly. Others will recommend I3 and Xmonad, they all have their quirks.

https://github.com/Elv13/tyrannical   might be the awesome wm config you're looking for ...

That being said, I'm not against dwm, just that I never tamed it ...

Re: Dwm

Reply #2
^ thanks for the advice. Ill have to look into awesome.

Re: Dwm

Reply #3
If you want to use dwm patches are your everything.
To start some programs with dwm you may use "spawn cmd" patch or make something like this (as i did because on the same step i didn't know about these patches)
To make window appear on specific tag edit rules[] variable in config.h
ARMtix

 

Re: Dwm

Reply #5
When you want get familiar with something, you want to see all options and later decide what of them you want to use.
DWM is opposite. It is minimalistic and ascetic, for those who already know what they want so they add patches to extend base options. If you start with DWM you would not see different layouts and approaches to organize working space.

Ascetic philosopher isolated themselves from the world in caves to meditate about their life experience and ideas they learned from the world and to challenge themselves. But if someone starts with cave and stays in cave, he may end up as caveman  :) , from mentioned above only challenge is guaranteed.